
Spaghetti Pack
Controls
- Drag & Drop: Left Mouse Button
- Rotate Tetromino: Right Mouse Button or Scroll Wheel
- Drag Stack: Right Mouse Button
Custom rotation can be set in the wizard (bottom right)
How to play
Place the spaghetti tetrominoes (the Tetris-like blocks) in the grid area, this will create spaghetti. Then drag the pantry items onto the spaghetti. Items can't overlap outside the spaghetti and they need a support block (so they are not allowed to float). Try to place all your pantry items and continue to the next course of the meal. If food is wasted, your critic score will go down. If it hits zero, the critics leave and you lose.
Each round your pantry grows making planning more challenging. Olives are dynamically added or removed form your pantry to match the final spaghetti area.
Good luck !
Credits
- Marble Texture: Public Domain Pictures
- Cloth Texture: Public Domain Pictures
- Wood Texture: OpenGameArt
- Music: Singing in the Rain by Alex McCulloch
- Inspired by Doodle Towers
Post Jam Update
Removed my default keyboard bindings
Bug fixes and code clean up.
| Updated | 2 hours ago |
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | Nilssius |
| Genre | Puzzle |
| Tags | 2D, block-falling, Cooking, Mouse only, packing, Tetris |
| Content | No generative AI was used |



Comments
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A relaxing and visually pleasing game with genuinely challenging puzzles. Outstanding work!
Very relaxing approach to the genre
The tetris + inventory management mix totally caught me off guard
Tricky, but it's so satisfying when everything fits together <3
Felt really satisfying fitting everything on my spaghetti, and great vibes. I was a little confused about the olives but I'm guessing its based on leftover spaces?
Yeah, that's exactly right. They exist to have the satisfaction of filling the entire board. I made sure there is always leftover space to make the game easier, that resulted in 1 to 3 empty spaces each round.
I don't know if you noticed, but the item packing was partially inspired by your game!
Yeah it hit me halfway through playing, I felt like my muscle memory kicked in or something